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/*globals $, svgedit, svgroot*/
/*jslint vars: true, eqeq: true, continue: true*/
/**
 * Package: svgedit.path
 *
 * Licensed under the MIT License
 *
 * Copyright(c) 2011 Alexis Deveria
 * Copyright(c) 2011 Jeff Schiller
 */

// Dependencies:
// 1) jQuery
// 2) browser.js
// 3) math.js
// 4) svgutils.js

(function() {'use strict';

if (!svgedit.path) {
	svgedit.path = {};
}

var NS = svgedit.NS;
var uiStrings = {
	'pathNodeTooltip': 'Drag node to move it. Double-click node to change segment type',
	'pathCtrlPtTooltip': 'Drag control point to adjust curve properties'
};

var segData = {
	2: ['x', 'y'],
	4: ['x', 'y'],
	6: ['x', 'y', 'x1', 'y1', 'x2', 'y2'],
	8: ['x', 'y', 'x1', 'y1'],
	10: ['x', 'y', 'r1', 'r2', 'angle', 'largeArcFlag', 'sweepFlag'],
	12: ['x'],
	14: ['y'],
	16: ['x', 'y', 'x2', 'y2'],
	18: ['x', 'y']
};

var pathFuncs = [];

var link_control_pts = true;

// Stores references to paths via IDs.
// TODO: Make this cross-document happy.
var pathData = {};

svgedit.path.setLinkControlPoints = function(lcp) {
	link_control_pts = lcp;
};

svgedit.path.path = null;

var editorContext_ = null;

svgedit.path.init = function(editorContext) {
	editorContext_ = editorContext;

	pathFuncs = [0, 'ClosePath'];
	var pathFuncsStrs = ['Moveto', 'Lineto', 'CurvetoCubic', 'CurvetoQuadratic', 'Arc',
		'LinetoHorizontal', 'LinetoVertical', 'CurvetoCubicSmooth', 'CurvetoQuadraticSmooth'];
	$.each(pathFuncsStrs, function(i, s) {
		pathFuncs.push(s+'Abs');
		pathFuncs.push(s+'Rel');
	});
};

svgedit.path.insertItemBefore = function(elem, newseg, index) {
	// Support insertItemBefore on paths for FF2
	var list = elem.pathSegList;

	if (svgedit.browser.supportsPathInsertItemBefore()) {
		list.insertItemBefore(newseg, index);
		return;
	}
	var len = list.numberOfItems;
	var arr = [];
	var i;
	for (i=0; i < len; i++) {
		var cur_seg = list.getItem(i);
		arr.push(cur_seg);
	}
	list.clear();
	for (i=0; i < len; i++) {
		if (i == index) { //index+1
			list.appendItem(newseg);
		}
		list.appendItem(arr[i]);
	}
};

// TODO: See if this should just live in replacePathSeg
svgedit.path.ptObjToArr = function(type, seg_item) {
	var arr = segData[type], len = arr.length;
	var i, out = [];
	for (i = 0; i < len; i++) {
		out[i] = seg_item[arr[i]];
	}
	return out;
};

svgedit.path.getGripPt = function(seg, alt_pt) {
	var out = {
		x: alt_pt? alt_pt.x : seg.item.x,
		y: alt_pt? alt_pt.y : seg.item.y
	}, path = seg.path;

	if (path.matrix) {
		var pt = svgedit.math.transformPoint(out.x, out.y, path.matrix);
		out = pt;
	}

	out.x *= editorContext_.getCurrentZoom();
	out.y *= editorContext_.getCurrentZoom();

	return out;
};

svgedit.path.getPointFromGrip = function(pt, path) {
	var out = {
		x: pt.x,
		y: pt.y
	};

	if (path.matrix) {
		pt = svgedit.math.transformPoint(out.x, out.y, path.imatrix);
		out.x = pt.x;
		out.y = pt.y;
	}

	out.x /= editorContext_.getCurrentZoom();
	out.y /= editorContext_.getCurrentZoom();

	return out;
};

svgedit.path.addPointGrip = function(index, x, y) {
	// create the container of all the point grips
	var pointGripContainer = svgedit.path.getGripContainer();

	var pointGrip = svgedit.utilities.getElem('pathpointgrip_'+index);
	// create it
	if (!pointGrip) {
		pointGrip = document.createElementNS(NS.SVG, 'circle');
		svgedit.utilities.assignAttributes(pointGrip, {
			'id': 'pathpointgrip_' + index,
			'display': 'none',
			'r': 4,
			'fill': '#0FF',
			'stroke': '#00F',
			'stroke-width': 2,
			'cursor': 'move',
			'style': 'pointer-events:all',
			'xlink:title': uiStrings.pathNodeTooltip
		});
		pointGrip = pointGripContainer.appendChild(pointGrip);

		var grip = $('#pathpointgrip_'+index);
		grip.dblclick(function() {
			if (svgedit.path.path) {
				svgedit.path.path.setSegType();
			}
		});
	}
	if (x && y) {
		// set up the point grip element and display it
		svgedit.utilities.assignAttributes(pointGrip, {
			'cx': x,
			'cy': y,
			'display': 'inline'
		});
	}
	return pointGrip;
};

svgedit.path.getGripContainer = function() {
	var c = svgedit.utilities.getElem('pathpointgrip_container');
	if (!c) {
		var parent = svgedit.utilities.getElem('selectorParentGroup');
		c = parent.appendChild(document.createElementNS(NS.SVG, 'g'));
		c.id = 'pathpointgrip_container';
	}
	return c;
};

svgedit.path.addCtrlGrip = function(id) {
	var pointGrip = svgedit.utilities.getElem('ctrlpointgrip_'+id);
	if (pointGrip) {return pointGrip;}

	pointGrip = document.createElementNS(NS.SVG, 'circle');
	svgedit.utilities.assignAttributes(pointGrip, {
		'id': 'ctrlpointgrip_' + id,
		'display': 'none',
		'r': 4,
		'fill': '#0FF',
		'stroke': '#55F',
		'stroke-width': 1,
		'cursor': 'move',
		'style': 'pointer-events:all',
		'xlink:title': uiStrings.pathCtrlPtTooltip
	});
	svgedit.path.getGripContainer().appendChild(pointGrip);
	return pointGrip;
};

svgedit.path.getCtrlLine = function(id) {
	var ctrlLine = svgedit.utilities.getElem('ctrlLine_'+id);
	if (ctrlLine) {return ctrlLine;}

	ctrlLine = document.createElementNS(NS.SVG, 'line');
	svgedit.utilities.assignAttributes(ctrlLine, {
		'id': 'ctrlLine_'+id,
		'stroke': '#555',
		'stroke-width': 1,
		'style': 'pointer-events:none'
	});
	svgedit.path.getGripContainer().appendChild(ctrlLine);
	return ctrlLine;
};

svgedit.path.getPointGrip = function(seg, update) {
	var index = seg.index;
	var pointGrip = svgedit.path.addPointGrip(index);

	if (update) {
		var pt = svgedit.path.getGripPt(seg);
		svgedit.utilities.assignAttributes(pointGrip, {
			'cx': pt.x,
			'cy': pt.y,
			'display': 'inline'
		});
	}

	return pointGrip;
};

svgedit.path.getControlPoints = function(seg) {
	var item = seg.item;
	var index = seg.index;
	if (!('x1' in item) || !('x2' in item)) {return null;}
	var cpt = {};
	var pointGripContainer = svgedit.path.getGripContainer();

	// Note that this is intentionally not seg.prev.item
	var prev = svgedit.path.path.segs[index-1].item;

	var seg_items = [prev, item];

	var i;
	for (i = 1; i < 3; i++) {
		var id = index + 'c' + i;

		var ctrlLine = cpt['c' + i + '_line'] = svgedit.path.getCtrlLine(id);

		var pt = svgedit.path.getGripPt(seg, {x:item['x' + i], y:item['y' + i]});
		var gpt = svgedit.path.getGripPt(seg, {x:seg_items[i-1].x, y:seg_items[i-1].y});

		svgedit.utilities.assignAttributes(ctrlLine, {
			'x1': pt.x,
			'y1': pt.y,
			'x2': gpt.x,
			'y2': gpt.y,
			'display': 'inline'
		});

		cpt['c' + i + '_line'] = ctrlLine;

		// create it
		var pointGrip = cpt['c' + i] = svgedit.path.addCtrlGrip(id);

		svgedit.utilities.assignAttributes(pointGrip, {
			'cx': pt.x,
			'cy': pt.y,
			'display': 'inline'
		});
		cpt['c' + i] = pointGrip;
	}
	return cpt;
};

// This replaces the segment at the given index. Type is given as number.
svgedit.path.replacePathSeg = function(type, index, pts, elem) {
	var path = elem || svgedit.path.path.elem;

	var func = 'createSVGPathSeg' + pathFuncs[type];
	var seg = path[func].apply(path, pts);

	if (svgedit.browser.supportsPathReplaceItem()) {
		path.pathSegList.replaceItem(seg, index);
	} else {
		var segList = path.pathSegList;
		var len = segList.numberOfItems;
		var arr = [];
		var i;
		for (i = 0; i < len; i++) {
			var cur_seg = segList.getItem(i);
			arr.push(cur_seg);
		}
		segList.clear();
		for (i = 0; i < len; i++) {
			if (i == index) {
				segList.appendItem(seg);
			} else {
				segList.appendItem(arr[i]);
			}
		}
	}
};

svgedit.path.getSegSelector = function(seg, update) {
	var index = seg.index;
	var segLine = svgedit.utilities.getElem('segline_' + index);
	if (!segLine) {
		var pointGripContainer = svgedit.path.getGripContainer();
		// create segline
		segLine = document.createElementNS(NS.SVG, 'path');
		svgedit.utilities.assignAttributes(segLine, {
			'id': 'segline_' + index,
			'display': 'none',
			'fill': 'none',
			'stroke': '#0FF',
			'stroke-width': 2,
			'style':'pointer-events:none',
			'd': 'M0,0 0,0'
		});
		pointGripContainer.appendChild(segLine);
	}

	if (update) {
		var prev = seg.prev;
		if (!prev) {
			segLine.setAttribute('display', 'none');
			return segLine;
		}

		var pt = svgedit.path.getGripPt(prev);
		// Set start point
		svgedit.path.replacePathSeg(2, 0, [pt.x, pt.y], segLine);

		var pts = svgedit.path.ptObjToArr(seg.type, seg.item, true);
		var i;
		for (i = 0; i < pts.length; i += 2) {
			pt = svgedit.path.getGripPt(seg, {x:pts[i], y:pts[i+1]});
			pts[i] = pt.x;
			pts[i+1] = pt.y;
		}

		svgedit.path.replacePathSeg(seg.type, 1, pts, segLine);
	}
	return segLine;
};

// Function: smoothControlPoints
// Takes three points and creates a smoother line based on them
// 
// Parameters: 
// ct1 - Object with x and y values (first control point)
// ct2 - Object with x and y values (second control point)
// pt - Object with x and y values (third point)
//
// Returns: 
// Array of two "smoothed" point objects
svgedit.path.smoothControlPoints = function(ct1, ct2, pt) {
	// each point must not be the origin
	var x1 = ct1.x - pt.x,
		y1 = ct1.y - pt.y,
		x2 = ct2.x - pt.x,
		y2 = ct2.y - pt.y;

	if ( (x1 != 0 || y1 != 0) && (x2 != 0 || y2 != 0) ) {
		var anglea = Math.atan2(y1, x1),
			angleb = Math.atan2(y2, x2),
			r1 = Math.sqrt(x1*x1+y1*y1),
			r2 = Math.sqrt(x2*x2+y2*y2),
			nct1 = editorContext_.getSVGRoot().createSVGPoint(),
			nct2 = editorContext_.getSVGRoot().createSVGPoint();
		if (anglea < 0) { anglea += 2*Math.PI; }
		if (angleb < 0) { angleb += 2*Math.PI; }

		var angleBetween = Math.abs(anglea - angleb),
			angleDiff = Math.abs(Math.PI - angleBetween)/2;

		var new_anglea, new_angleb;
		if (anglea - angleb > 0) {
			new_anglea = angleBetween < Math.PI ? (anglea + angleDiff) : (anglea - angleDiff);
			new_angleb = angleBetween < Math.PI ? (angleb - angleDiff) : (angleb + angleDiff);
		}
		else {
			new_anglea = angleBetween < Math.PI ? (anglea - angleDiff) : (anglea + angleDiff);
			new_angleb = angleBetween < Math.PI ? (angleb + angleDiff) : (angleb - angleDiff);
		}

		// rotate the points
		nct1.x = r1 * Math.cos(new_anglea) + pt.x;
		nct1.y = r1 * Math.sin(new_anglea) + pt.y;
		nct2.x = r2 * Math.cos(new_angleb) + pt.x;
		nct2.y = r2 * Math.sin(new_angleb) + pt.y;

		return [nct1, nct2];
	}
	return undefined;
};

svgedit.path.Segment = function(index, item) {
	this.selected = false;
	this.index = index;
	this.item = item;
	this.type = item.pathSegType;

	this.ctrlpts = [];
	this.ptgrip = null;
	this.segsel = null;
};

svgedit.path.Segment.prototype.showCtrlPts = function(y) {
	var i;
	for (i in this.ctrlpts) {
		if (this.ctrlpts.hasOwnProperty(i)) {
			this.ctrlpts[i].setAttribute('display', y ? 'inline' : 'none');
		}
	}
};

svgedit.path.Segment.prototype.selectCtrls = function(y) {
	$('#ctrlpointgrip_' + this.index + 'c1, #ctrlpointgrip_' + this.index + 'c2').
		attr('fill', y ? '#0FF' : '#EEE');
};

svgedit.path.Segment.prototype.show = function(y) {
	if (this.ptgrip) {
		this.ptgrip.setAttribute('display', y ? 'inline' : 'none');
		this.segsel.setAttribute('display', y ? 'inline' : 'none');
		// Show/hide all control points if available
		this.showCtrlPts(y);
	}
};

svgedit.path.Segment.prototype.select = function(y) {
	if (this.ptgrip) {
		this.ptgrip.setAttribute('stroke', y ? '#0FF' : '#00F');
		this.segsel.setAttribute('display', y ? 'inline' : 'none');
		if (this.ctrlpts) {
			this.selectCtrls(y);
		}
		this.selected = y;
	}
};

svgedit.path.Segment.prototype.addGrip = function() {
	this.ptgrip = svgedit.path.getPointGrip(this, true);
	this.ctrlpts = svgedit.path.getControlPoints(this, true);
	this.segsel = svgedit.path.getSegSelector(this, true);
};

svgedit.path.Segment.prototype.update = function(full) {
	if (this.ptgrip) {
		var pt = svgedit.path.getGripPt(this);
		svgedit.utilities.assignAttributes(this.ptgrip, {
			'cx': pt.x,
			'cy': pt.y
		});

		svgedit.path.getSegSelector(this, true);

		if (this.ctrlpts) {
			if (full) {
				this.item = svgedit.path.path.elem.pathSegList.getItem(this.index);
				this.type = this.item.pathSegType;
			}
			svgedit.path.getControlPoints(this);
		}
		// this.segsel.setAttribute('display', y?'inline':'none');
	}
};

svgedit.path.Segment.prototype.move = function(dx, dy) {
	var cur_pts, item = this.item;

	// fix for path tool dom breakage, amending item does bad things now, so we take a copy and use that. Can probably improve to just take a shallow copy of object
	var cloneItem = $.extend({}, item);

        if (this.ctrlpts) {
                cur_pts = [cloneItem.x += dx, cloneItem.y += dy,
                        cloneItem.x1, cloneItem.y1, cloneItem.x2 += dx, cloneItem.y2 += dy];
        } else {
                cur_pts = [cloneItem.x += dx, cloneItem.y += dy];
        }
	//fix

	svgedit.path.replacePathSeg(this.type, this.index, cur_pts);

	if (this.next && this.next.ctrlpts) {
		var next = this.next.item;
		var next_pts = [next.x, next.y, 
			next.x1 += dx, next.y1 += dy, next.x2, next.y2];
		svgedit.path.replacePathSeg(this.next.type, this.next.index, next_pts);
	}

	if (this.mate) {
		// The last point of a closed subpath has a 'mate',
		// which is the 'M' segment of the subpath
		item = this.mate.item;
		var pts = [item.x += dx, item.y += dy];
		svgedit.path.replacePathSeg(this.mate.type, this.mate.index, pts);
		// Has no grip, so does not need 'updating'?
	}

	this.update(true);
	if (this.next) {this.next.update(true);}
};

svgedit.path.Segment.prototype.setLinked = function(num) {
	var seg, anum, pt;
	if (num == 2) {
		anum = 1;
		seg = this.next;
		if (!seg) {return;}
		pt = this.item;
	} else {
		anum = 2;
		seg = this.prev;
		if (!seg) {return;}
		pt = seg.item;
	}

	var item = seg.item;
	// fix for path tool dom breakage, amending item does bad things now, so we take a copy and use that. Can probably improve to just take a shallow copy of object
	var cloneItem = $.extend({}, item);
        cloneItem['x' + anum ] = pt.x + (pt.x - this.item['x' + num]);
        cloneItem['y' + anum ] = pt.y + (pt.y - this.item['y' + num]);

        var pts = [cloneItem.x, cloneItem.y,
              cloneItem.x1, cloneItem.y1,
              cloneItem.x2, cloneItem.y2];
        //end fix


	svgedit.path.replacePathSeg(seg.type, seg.index, pts);
	seg.update(true);
};

svgedit.path.Segment.prototype.moveCtrl = function(num, dx, dy) {
	var item = this.item;

        // fix for path tool dom breakage, amending item does bad things now, so we take a copy and use that. Can probably improve to just take a shallow copy of object
	var cloneItem = $.extend({}, item);
        cloneItem['x' + num] += dx;
        cloneItem['y' + num] += dy;

        var pts = [cloneItem.x,cloneItem.y,
                cloneItem.x1,cloneItem.y1, cloneItem.x2,cloneItem.y2];
        // end fix


	svgedit.path.replacePathSeg(this.type, this.index, pts);
	this.update(true);
};

svgedit.path.Segment.prototype.setType = function(new_type, pts) {
	svgedit.path.replacePathSeg(new_type, this.index, pts);
	this.type = new_type;
	this.item = svgedit.path.path.elem.pathSegList.getItem(this.index);
	this.showCtrlPts(new_type === 6);
	this.ctrlpts = svgedit.path.getControlPoints(this);
	this.update(true);
};

svgedit.path.Path = function(elem) {
	if (!elem || elem.tagName !== 'path') {
		throw 'svgedit.path.Path constructed without a <path> element';
	}

	this.elem = elem;
	this.segs = [];
	this.selected_pts = [];
	svgedit.path.path = this;

	this.init();
};

// Reset path data
svgedit.path.Path.prototype.init = function() {
	// Hide all grips, etc

	//fixed, needed to work on all found elements, not just first
	$(svgedit.path.getGripContainer()).find('*').each( function() { $(this).attr('display', 'none') });

	var segList = this.elem.pathSegList;
	var len = segList.numberOfItems;
	this.segs = [];
	this.selected_pts = [];
	this.first_seg = null;

	// Set up segs array
	var i;
	for (i = 0; i < len; i++) {
		var item = segList.getItem(i);
		var segment = new svgedit.path.Segment(i, item);
		segment.path = this;
		this.segs.push(segment);
	}

	var segs = this.segs;
	var start_i = null;

	for (i = 0; i < len; i++) {
		var seg = segs[i];
		var next_seg = (i+1) >= len ? null : segs[i+1];
		var prev_seg = (i-1) < 0 ? null : segs[i-1];
		var start_seg;
		if (seg.type === 2) {
			if (prev_seg && prev_seg.type !== 1) {
				// New sub-path, last one is open,
				// so add a grip to last sub-path's first point
				start_seg = segs[start_i];
				start_seg.next = segs[start_i+1];
				start_seg.next.prev = start_seg;
				start_seg.addGrip();
			}
			// Remember that this is a starter seg
			start_i = i;
		} else if (next_seg && next_seg.type === 1) {
			// This is the last real segment of a closed sub-path
			// Next is first seg after "M"
			seg.next = segs[start_i+1];

			// First seg after "M"'s prev is this
			seg.next.prev = seg;
			seg.mate = segs[start_i];
			seg.addGrip();
			if (this.first_seg == null) {
				this.first_seg = seg;
			}
		} else if (!next_seg) {
			if (seg.type !== 1) {
				// Last seg, doesn't close so add a grip
				// to last sub-path's first point
				start_seg = segs[start_i];
				start_seg.next = segs[start_i+1];
				start_seg.next.prev = start_seg;
				start_seg.addGrip();
				seg.addGrip();

				if (!this.first_seg) {
					// Open path, so set first as real first and add grip
					this.first_seg = segs[start_i];
				}
			}
		} else if (seg.type !== 1){
			// Regular segment, so add grip and its "next"
			seg.addGrip();

			// Don't set its "next" if it's an "M"
			if (next_seg && next_seg.type !== 2) {
				seg.next = next_seg;
				seg.next.prev = seg;
			}
		}
	}
	return this;
};

svgedit.path.Path.prototype.eachSeg = function(fn) {
	var i;
	var len = this.segs.length;
	for (i = 0; i < len; i++) {
		var ret = fn.call(this.segs[i], i);
		if (ret === false) {break;}
	}
};

svgedit.path.Path.prototype.addSeg = function(index) {
	// Adds a new segment
	var seg = this.segs[index];
	if (!seg.prev) {return;}

	var prev = seg.prev;
	var newseg, new_x, new_y;
	switch(seg.item.pathSegType) {
	case 4:
		new_x = (seg.item.x + prev.item.x) / 2;
		new_y = (seg.item.y + prev.item.y) / 2;
		newseg = this.elem.createSVGPathSegLinetoAbs(new_x, new_y);
		break;
	case 6: //make it a curved segment to preserve the shape (WRS)
		// http://en.wikipedia.org/wiki/De_Casteljau%27s_algorithm#Geometric_interpretation
		var p0_x = (prev.item.x + seg.item.x1)/2;
		var p1_x = (seg.item.x1 + seg.item.x2)/2;
		var p2_x = (seg.item.x2 + seg.item.x)/2;
		var p01_x = (p0_x + p1_x)/2;
		var p12_x = (p1_x + p2_x)/2;
		new_x = (p01_x + p12_x)/2;
		var p0_y = (prev.item.y + seg.item.y1)/2;
		var p1_y = (seg.item.y1 + seg.item.y2)/2;
		var p2_y = (seg.item.y2 + seg.item.y)/2;
		var p01_y = (p0_y + p1_y)/2;
		var p12_y = (p1_y + p2_y)/2;
		new_y = (p01_y + p12_y)/2;
		newseg = this.elem.createSVGPathSegCurvetoCubicAbs(new_x, new_y, p0_x, p0_y, p01_x, p01_y);
		var pts = [seg.item.x, seg.item.y, p12_x, p12_y, p2_x, p2_y];
		svgedit.path.replacePathSeg(seg.type, index, pts);
		break;
	}

	svgedit.path.insertItemBefore(this.elem, newseg, index);
};

svgedit.path.Path.prototype.deleteSeg = function(index) {
	var seg = this.segs[index];
	var list = this.elem.pathSegList;

	seg.show(false);
	var next = seg.next;
	var pt;
	if (seg.mate) {
		// Make the next point be the "M" point
		pt = [next.item.x, next.item.y];
		svgedit.path.replacePathSeg(2, next.index, pt);

		// Reposition last node
		svgedit.path.replacePathSeg(4, seg.index, pt);

		list.removeItem(seg.mate.index);
	} else if (!seg.prev) {
		// First node of open path, make next point the M
		var item = seg.item;
		pt = [next.item.x, next.item.y];
		svgedit.path.replacePathSeg(2, seg.next.index, pt);
		list.removeItem(index);
	} else {
		list.removeItem(index);
	}
};

svgedit.path.Path.prototype.subpathIsClosed = function(index) {
	var closed = false;
	// Check if subpath is already open
	svgedit.path.path.eachSeg(function(i) {
		if (i <= index) {return true;}
		if (this.type === 2) {
			// Found M first, so open
			return false;
		}
		if (this.type === 1) {
			// Found Z first, so closed
			closed = true;
			return false;
		}
	});

	return closed;
};

svgedit.path.Path.prototype.removePtFromSelection = function(index) {
	var pos = this.selected_pts.indexOf(index);
	if (pos == -1) {
		return;
	}
	this.segs[index].select(false);
	this.selected_pts.splice(pos, 1);
};

svgedit.path.Path.prototype.clearSelection = function() {
	this.eachSeg(function() {
		// 'this' is the segment here
		this.select(false);
	});
	this.selected_pts = [];
};

svgedit.path.Path.prototype.storeD = function() {
	this.last_d = this.elem.getAttribute('d');
};

svgedit.path.Path.prototype.show = function(y) {
	// Shows this path's segment grips
	this.eachSeg(function() {
		// 'this' is the segment here
		this.show(y);
	});
	if (y) {
		this.selectPt(this.first_seg.index);
	}
	return this;
};

// Move selected points
svgedit.path.Path.prototype.movePts = function(d_x, d_y) {
	var i = this.selected_pts.length;
	while(i--) {
		var seg = this.segs[this.selected_pts[i]];
		seg.move(d_x, d_y);
	}
};

svgedit.path.Path.prototype.moveCtrl = function(d_x, d_y) {
	var seg = this.segs[this.selected_pts[0]];
	seg.moveCtrl(this.dragctrl, d_x, d_y);
	if (link_control_pts) {
		seg.setLinked(this.dragctrl);
	}
};

svgedit.path.Path.prototype.setSegType = function(new_type) {
	this.storeD();
	var i = this.selected_pts.length;
	var text;
	while(i--) {
		var sel_pt = this.selected_pts[i];

		// Selected seg
		var cur = this.segs[sel_pt];
		var prev = cur.prev;
		if (!prev) {continue;}

		if (!new_type) { // double-click, so just toggle
			text = 'Toggle Path Segment Type';

			// Toggle segment to curve/straight line
			var old_type = cur.type;

			new_type = (old_type == 6) ? 4 : 6;
		}

		new_type = Number(new_type);

		var cur_x = cur.item.x;
		var cur_y = cur.item.y;
		var prev_x = prev.item.x;
		var prev_y = prev.item.y;
		var points;
		switch ( new_type ) {
		case 6:
			if (cur.olditem) {
				var old = cur.olditem;
				points = [cur_x, cur_y, old.x1, old.y1, old.x2, old.y2];
			} else {
				var diff_x = cur_x - prev_x;
				var diff_y = cur_y - prev_y;
				// get control points from straight line segment
				/*
				var ct1_x = (prev_x + (diff_y/2));
				var ct1_y = (prev_y - (diff_x/2));
				var ct2_x = (cur_x + (diff_y/2));
				var ct2_y = (cur_y - (diff_x/2));
				*/
				//create control points on the line to preserve the shape (WRS)
				var ct1_x = (prev_x + (diff_x/3));
				var ct1_y = (prev_y + (diff_y/3));
				var ct2_x = (cur_x - (diff_x/3));
				var ct2_y = (cur_y - (diff_y/3));
				points = [cur_x, cur_y, ct1_x, ct1_y, ct2_x, ct2_y];
			}
			break;
		case 4:
			points = [cur_x, cur_y];

			// Store original prevve segment nums
			cur.olditem = cur.item;
			break;
		}

		cur.setType(new_type, points);
	}
	svgedit.path.path.endChanges(text);
};

svgedit.path.Path.prototype.selectPt = function(pt, ctrl_num) {
	this.clearSelection();
	if (pt == null) {
		this.eachSeg(function(i) {
			// 'this' is the segment here.
			if (this.prev) {
				pt = i;
			}
		});
	}
	this.addPtsToSelection(pt);
	if (ctrl_num) {
		this.dragctrl = ctrl_num;

		if (link_control_pts) {
			this.segs[pt].setLinked(ctrl_num);
		}
	}
};

// Update position of all points
svgedit.path.Path.prototype.update = function() {
	var elem = this.elem;
	if (svgedit.utilities.getRotationAngle(elem)) {
		this.matrix = svgedit.math.getMatrix(elem);
		this.imatrix = this.matrix.inverse();
	} else {
		this.matrix = null;
		this.imatrix = null;
	}

	this.eachSeg(function(i) {
		this.item = elem.pathSegList.getItem(i);
		this.update();
	});

	return this;
};

svgedit.path.getPath_ = function(elem) {
	var p = pathData[elem.id];
	if (!p) {
		p = pathData[elem.id] = new svgedit.path.Path(elem);
	}
	return p;
};

svgedit.path.removePath_ = function(id) {
	if (id in pathData) {delete pathData[id];}
};
var newcx, newcy, oldcx, oldcy, angle;
var getRotVals = function(x, y) {
	var dx = x - oldcx;
	var dy = y - oldcy;

	// rotate the point around the old center
	var r = Math.sqrt(dx*dx + dy*dy);
	var theta = Math.atan2(dy, dx) + angle;
	dx = r * Math.cos(theta) + oldcx;
	dy = r * Math.sin(theta) + oldcy;

	// dx,dy should now hold the actual coordinates of each
	// point after being rotated

	// now we want to rotate them around the new center in the reverse direction
	dx -= newcx;
	dy -= newcy;

	r = Math.sqrt(dx*dx + dy*dy);
	theta = Math.atan2(dy, dx) - angle;

	return {'x': r * Math.cos(theta) + newcx,
		'y': r * Math.sin(theta) + newcy};
};

// If the path was rotated, we must now pay the piper:
// Every path point must be rotated into the rotated coordinate system of 
// its old center, then determine the new center, then rotate it back
// This is because we want the path to remember its rotation

// TODO: This is still using ye olde transform methods, can probably
// be optimized or even taken care of by recalculateDimensions
svgedit.path.recalcRotatedPath = function() {
	var current_path = svgedit.path.path.elem;
	angle = svgedit.utilities.getRotationAngle(current_path, true);
	if (!angle) {return;}
//	selectedBBoxes[0] = svgedit.path.path.oldbbox;
	var box = svgedit.utilities.getBBox(current_path),
		oldbox = svgedit.path.path.oldbbox; //selectedBBoxes[0],
	oldcx = oldbox.x + oldbox.width/2;
	oldcy = oldbox.y + oldbox.height/2;
	newcx = box.x + box.width/2;
	newcy = box.y + box.height/2;

	// un-rotate the new center to the proper position
	var dx = newcx - oldcx,
		dy = newcy - oldcy,
		r = Math.sqrt(dx*dx + dy*dy),
		theta = Math.atan2(dy, dx) + angle;

	newcx = r * Math.cos(theta) + oldcx;
	newcy = r * Math.sin(theta) + oldcy;

	var list = current_path.pathSegList,
		i = list.numberOfItems;
	while (i) {
		i -= 1;
		var seg = list.getItem(i),
			type = seg.pathSegType;
		if (type == 1) {continue;}

		var rvals = getRotVals(seg.x, seg.y),
			points = [rvals.x, rvals.y];
		if (seg.x1 != null && seg.x2 != null) {
			var c_vals1 = getRotVals(seg.x1, seg.y1);
			var c_vals2 = getRotVals(seg.x2, seg.y2);
			points.splice(points.length, 0, c_vals1.x , c_vals1.y, c_vals2.x, c_vals2.y);
		}
		svgedit.path.replacePathSeg(type, i, points);
	} // loop for each point

	box = svgedit.utilities.getBBox(current_path);
//	selectedBBoxes[0].x = box.x; selectedBBoxes[0].y = box.y;
//	selectedBBoxes[0].width = box.width; selectedBBoxes[0].height = box.height;

	// now we must set the new transform to be rotated around the new center
	var R_nc = svgroot.createSVGTransform(),
		tlist = svgedit.transformlist.getTransformList(current_path);
	R_nc.setRotate((angle * 180.0 / Math.PI), newcx, newcy);
	tlist.replaceItem(R_nc,0);
};

// ====================================
// Public API starts here

svgedit.path.clearData =  function() {
	pathData = {};
};

}());

Zerion Mini Shell 1.0